![]() The art is a pleasant mix of work from the Storytellers Vault art packs and filtered photos of Savannah. The layouts look excellent has many of the Vault’s products do. While the book does not detail the racial history of the city, it offers hints that can be used to affect.Īs to the overall packaging, writing, and editing, this is a Storytellers Vault book and, like many of those, it is a mixture of professionalism and the early days of RPG when so much of it felt DIY. Historic Savannah was funded through slave labor with that foundation still visible in certain areas that remain economically segregated. It should be noted, while only a light touch here or there, the book does note some of the racial challenges that exist in Savannah. Each of the immortals would like to locate the bomb for their own reasons, which offers a unique set of WoD story ideas and how to address them. There is a great deal of focus on the Tybee Island bomb, a nuclear bomb that was lost in the ocean off the coast of Tybee Island, Georgia (just off the coast of Savannah) in 1958. Within the city there are a number of cliques that the book breaks down offering the deeper intrigues that move this world forward. This guide really delves deep offering stats, appearance, history, goals, and roleplaying suggestions for every NPC in the city as well as the frequent visitors and a few unseen puzzle pieces. 36 pages detailing the reality of what the player’s guide suggests of the world. That leads into the second section of the book, the storyteller’s guide. However, their pleasant veneers hide a world of agendas and vendettas. On the surface, the vampires mostly get along and seem exceedingly jovial toward their fellow bloodsucker. Their nature is a part of the stereotypical coastal spirit / Southern charm / nice/nasty culture that pervades the literary South. Every vampire resident of the city, with only a few exceptions, are pleasant, free spirits. For the city’s kindred, the Masquerade is deeper than hiding their world from that of the mortals, it’s also used among their own. There’s a deal of focus on Savannah’s unique qualities, its layout around the Oglethorpe Plan, its notoriety as one of the most haunted cities in America, and its atmosphere, which is key to using this guide. ![]() The sites are focused on the historic city and the surrounding islands, omitting the “newer” suburbs. Some sites, some people to meet, some history. The first section is the player’s guide, 20 pages (less cover, title page, and table of contents) that gives a Masquerader-tourist overview of the colonial portions of Savannah. With that preamble, let’s look at the book. The city is a colonial port known for its historic and well-preserved downtown area, graveyards, unusual urban layout, and the Savannah College of Art and Design (SCAD). ![]() I’ve frequented the city over the decades, but my knowledge is touristy instead of local. I originate from metro Atlanta (raised in the next town over from White Wolf‘s first headquarters), and coastal Savannah is about four hours ride away. David MacDowell Blue’s Savannah by Night COMPLETE is a 56-page book collecting Blue’s prior products, Savannah by Night Storyteller’s Guide and Savannah by Night Player’s Guide.īefore we get into this book, let’s talk about the real-world Savannah, Georgia. Beyond the bundle, let's look at Vampire: The Masquerade in my home state of Georgia. This Humble Bundle ends October 17 th at 2:00 PM EDT. Still, at the $1, $8, and $15 levels, this is an amazing bargain (especially the 20% off Storyteller’s Vault coupon). While the differences in the various editions of VtM are small enough that this isn’t going to be a challenge for veteran storytellers, there may be confusion for newer storytellers and players. The core rules are for 3e, there are adventures written for 1e, 3e, and the spinoff version of the game set in the Victorian era. While this bundle offers a collection of neat products, it is not an internally consistent line-up.
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